Building Serverless Web Applications
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What you should avoid

Avoid applications that have the following features:

  • CPU-intensive with long running tasks
  • Constant and with predictable traffic
  • Real-time processing
  • Multiplayer-intensive games

Regarding multiplayer games, you can build a serverless backend that handles the communication between players with very low latency through serverless notifications. It enables turn-based and card games, but may not fit so well for first person shooters, for example, which require constant and frequent server-side processing.