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What you should avoid
Avoid applications that have the following features:
- CPU-intensive with long running tasks
- Constant and with predictable traffic
- Real-time processing
- Multiplayer-intensive games
Regarding multiplayer games, you can build a serverless backend that handles the communication between players with very low latency through serverless notifications. It enables turn-based and card games, but may not fit so well for first person shooters, for example, which require constant and frequent server-side processing.